Format reference
Metadata
Draft v1 has no type for scene context such as a background image, character animation, camera angle or music, and no free-form metadata on nodes. So this page has no OSF, YAML or JSON example yet.
Inline media in text, for example an Asset kind, is listed as an open question in docs/spec.md. Tool-specific data belongs in a plugin, but how third-party plugins are named and registered is not decided yet: [Metadata design TBD].
Until then, a game can key its own scene data by node: every node is identified by its dialogue and node id, for example Dialogue.01_intro_scene and node_03.